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Welcome to...

Rhythm

Platformer

Fight your way through boss after boss to claim the title of champion! Using your platforming skills, dodge and maneuver your way through challenging rhythm based boss fight levels. Each level provides a unique challenge and an intense atmosphere.

Game Design

This is a solo passion project created entirely by me as a way to hone my game and level design skills. I created multiple platformer boss fight style levels that were dynamic and rhythm based. This process involved documentation, programming, level design, playtesting, asset creation, and animation.

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Levels

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 Mainframe 

This is the most recent and complex level currently in the game. This level taught my about storyboarding, ideation, pixel art, tilesets, animation, and mechanics design.

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 Volcano 

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This is the only current level that is fully completed and playable. This level taught me about onboarding, post processing effects, 2D art, animation, and iteration.

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 Switchblade 

This is the first level I began to work on and served as a proof of concept. I had the idea for the game but I had not made something like it before so I used it as a chance to gain those skills. This level taught me about programming, timelines, 2D art, 2D lighting, and Unity

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Gallery

Boost mechanic implementation

Idle

Quick turn

Run cycle

Jump

Dash

Character animation sheet

Volcano Level documentation and concepting

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