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Additional Work
Gallery

Unreal Tournament Capture the Flag Level Design

For a level design project, I was tasked with creating a grayboxed capture the flag level in Unreal Tournament. I was given a choice of settings from a few different fictional stories to base my map off of. I chose Canto Bight from Star Wars

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I designed my initial layout to be based off of the roundabout area of the Canto Casino. The player spawns and flag locations would be in opposite sides of the casino with the roundabout being the main courtyard

We were then given a twist. We now had to change our theme and decorate our levels with a choice of two free modular asset packs. I decided to make my level themed like an intergalactic hotel. To do this, I chose the space and furniture modular kits.

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This is what I ended up with as a result of this kitbashing project.

Golf With Friends Level Design

During a week long design challenge, me and my group created a course for the game Golf with Friends. Despite our group losing members at the beginning, we were able to produce a set of levels that we were proud of.

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Two of the dirt bike themed levels that I produced for our project

Portal 2 Level Design

For a design project I was challenged to design a level with the Portal 2 level editor. I designed a level split into three parts with the main focus being on teaching the player momentum and mid-air gameplay.

Level Design Documentation

I have created a few different level design documents for theoretical levels in games. Here are some diagrams from my level design document I created from being given the prompt "volcano prayer room".

Concept art of level (prayer room)

Floor 1 of the level map

Floor 2 of the level map

Overhead view of level map and volcano

Size diagram for level elements

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